Blender Tutorial: Repair Geometry and other Imports (FBX, OBJ, DXF, STL, …)

If you work professionally in 3d or in ArchViz, you need to deal a lot with external geometry, right? And quite often this is pretty messy: Broken Normals, triangulated messes and other stuff. We do have a standard routine how to fix some stuff. Look into this, it should give you some tools how to repair some common errors:


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