3d scanned people – improved version

3d-people have become quite common meanwhile – additionally it is getting quite possible to scan themself in acceptable quality by now. In best tradition we provide another set of our crew – hopefully better than the last one :).

 

It’s a long journey through the uncanny valley. About 2 years back we issued a set of 3d-people on xoio-air – pretty spookey fellows if you ask me. Meanwhile we have moved a little further in the process of 3d-scanning and alternatively decided to work with this device called the “structure sensor”– allowing us a completely new approach to 3d-scanning.
The device scans the whole 3d-body in one continuous go. A big gamechanger is the fact that it is much more forgiving to little faults, so we are having less wrecked scans.
Please notice, they are still a far cry from the high quality commercial products. For us this is ok, since our main goal was to do this with minor effort for medium range and not spend ages on cleaning o ut our results by hand.

Anyhow, here is another bunch of our crew.

We are happy to share them all for free. They are in fact already used in our images and do a proper job for medium range shots – they’re useable.
Hope you find this collection usefull and enjoy what you see!
Best regards, team xoio

Comments

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  • bobbystahr
    Any chance of a .tgo and separated conversion, these would be very handy in addition to the .tgos you most generously shared with the TG community in the past.
    • peter.stulz
      Hi Bobby. I am not too familiar with Terragen - how do you convert to TGO ? Should not be a problem ...
  • Serkan
    good
  • Futurescan
    Talking about those commercial models - here are 5 free models with "commercial quality" including one ready for rig. Enjoy. https://www.turbosquid.com/Search/Artists/futurescan?referral=futurescan
  • et
    They're quality model medium and far is real
  • bobbystahr
    Thanks for replying...Just download the free Terragen4 from https://planetside.co.uk/free-downloads/terragen-4-free-download/ Import the modified/seperate groups .obj and if all textures are in the same folder as the ,obj and .mtl files it will load textured correctly, minus bump, those need to be added but it's a dawdle. Then in the Node area click objects ot focus the node and right click on the .obj and select Save Object file which takes you to the origin dir. and from the drop down select .tgo as file type...that's pretty much it.
  • Davor
    Hi, Tried to import these to SketchUp and to do that conversion is needed. Either by using AnyCadExchange or Meshlab, couldn't get textures to work. .mtl file does not reference all of the textures, only some and even for those paths are not correct. eg: map_Ka C:\Users\peter\Desktop\People_Collection_Daimler\01_maps\Peter_Diffuse.jpg OBJ is generally a bit of problematic format, at least when it comes to textures. If you shared model as .3ds or some other format that has textures embedded, that would be a lot better. Kudos for freebies!
    • peter.stulz
      Hey Davor, 3ds is easy, true but limited to 64k polygons, that's why we use it rarely. You are the first one telling that you got problems with the textures, hmmm. We once had an issue with meshlab as well, but it was only a matter of export settings to get the uv-coordinates right. See if you can find something. Alternatively try Blender, which is free, to handle the objs. Good luck! Kindest regards, Peter. xoio
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