1. The first one probably gives you a full walkthrough in generating a proper explosion with fumeFX. I guess you can transfer a lot of aspects to PhoenixFD as far as I can see.
FumeFX Explosion Basics pt.1
FumeFX Explosion Basics pt.2Max2010 Source Files: Source Files Check Jamie's blog here: Jamie'S Blog 2. Here Anselm is showing you how you can use Particle Flow to do some scattering of instances and use VrayProxies later to have nice HiPolyTrees for your exterior 3d-sceneries.
Evermotion ParticleFlow TreeProxies3. This tutorial should cover how to do nice water droplets on any surface using Particle Flow.
ParticleFlow For Packshots