cleaner imports / using “spherify” in modelling

Here we show two hard-surface-modelling tips in one tutorial. The first one shows some  nice features hidden in the old editable mesh menu, useful when dealing with imported geometry, that needs to be cleaned out. 

Oftenly 3d-packages like Sketch-up or cinema generate reasonable mesh to be used in Max, but get triangulated in the transfer. With a few clicks you may turn your import into something useful again. We show how.

The second part is about circular structures and the use of the spherify-modifier in your modeling work flow. Quite practical to get nice, distortion-free round structures that render clean in your final visual.

Hope you guys find this useful!

Peace, xxx

Comments

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  • Thomas
    Nice and useful
  • javadevil
    Nice on Thomas, I keep forgetting about spherify-mod. So many times where I could have used it :)
  • Voivod
    Great tutorial. I have always used spherify mod when creating a nice topo sphere with a box, but have never used it in this way. Great stuff.
  • Gryshnak
    Very useful, thank you!
  • Filipa Feu
    that´s incredible useful!!thank u!!:)
  • Tanja
    Thanks for the clear tutorial. Do you guys ever import Revit models?
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  • pedro santos
    do you know tutorials to model this chair? firt time modeling in 3ds max: http://www.alexandrapires.com/produtos/290/
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